RizzoCuoco: Brother….I asked exactly what I asked. I cannot make a simple question more obvious. You are overthinking. I’ll gladly wait for someone with better reading comprehension. No offense.
For 64-bit only games that won't work on 32-bit OS's anyway, you seem to be seeking a deliberate technical advantage when they mostly isn't one. It's often simply a case of how auto-build system work and not wanting to mess with it once setup.
Eg, GOG uses InnoSetup to create offline installers.
Take a look at their download page and see 64-bit was only just recently added with InnoSetup 7 this year :
"We are proud to release Inno Setup 7, which includes a 64-bit edition, as well as a 32-bit edition. Using the 64-bit edition is recommended. As noted above, it can still build 32-bit installers, and does so by default." tl:dr - 32-bit is simply the default for the most popular .exe packaging tools that GOG (and others) use.
Edit: You're right that we did see previous problems with 32-bit games being installed by 16-bit installers (that then stopped working on 64-bit OS's), but given how bit-ness stopped scaling, ie, it's going to be decades (if ever) before we "need" 128-bit OS's in terms of 'running out' of 16 Exabyte RAM (16 Billion GB), and Windows is capped well below that anyway at 128GB Home / 2TB Pro / 6TB Enterprise (vs 32-bit 4GB RAM that was a genuine real-world 'wall'), that's a non issue.